

I think that as is we have an all-around solution that can be effective both ways.Īlright folks, it falls me to describe the fix currently implemented in beta patch 1.60. You can keep using the benefits of both weapon classes without having to automatically resort to an overpowered exploit.Īnd as such I'm with Flix in the "no" camp. So if you want to take advantage of the exploit you equip staff+secondary weapon, if not you equip primary weapon+staff. This diminishes the exploit but doesn't remove it completely, unless you dual-wield with the magic staff. So the magic staff will act as ranged as before but the secondary weapon, whatever it may be, wont. Ranged projectiles on magic staves were also made available from the get go without needing the weapon skill. What the guys did was basically remove the exploit behaviour from both staves when dual-wielded, leaving only the ranged behaviour on the one equipped in the right hand (or primary weapon slot if you will). I can explain what's going on with v.1.60 in this regard. About how v1.60 is currently the issue and such. I'm for yes, but I'll refrain from actually voting until I hear more from Flix. This poll is created to determine the community reaction to aforementioned proposal.

The set "Disciples of the Architect" would be exempt from the change - it's staff pieces dual-wieldable as before - a sort of set specific property. They would be equippable with shields, but not dual-wieldable. The exploit can be removed by making one-handed staves "both-handed weapons", like energy pistols are. It means, that if a melee weapon is equipped first, and ranged - second, weapon combat arts will act like in melee, but the effective attack range would be around 2100 units(two screens). The first equipped weapon determines the attack type, and, thus, weapon combat art behavior. There is an underdevelopment within the game engine that precludes ranged and melee weapons to be used in dual configuration, a-la melee + ranged. As CM Patch 160 is progressing towards release, a discussion has begun over one piece of ingame mechanics - the ability to dual-wield one-handed magic staves.
